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Thread Statistics | Show CCP posts - 27 post(s) |

Aria Ning
Brutor Tribe Minmatar Republic
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Posted - 2013.04.26 21:48:00 -
[1] - Quote
Malcanis wrote:Regolis wrote:Prolly escaped you guys, but plenty of the highsec players will NEVER go to low sec or null. CCP will nerf high to a certain point where the time isn't worth to the highsec players and they will quit. At which point, if you look at the numbers, Eve goes bye bye. Lots of the people in high sec are casual players. They pay a monthly fee and play for an hour or 2. They aren't interested in you 0.0 politics or moon mining. They come on, blast a few NPC ships, and log off. Yes by all means nerf high sec. Yes push these casual solo players out of the game. I mean it's not like CCP needs money or anything to maintain their corporation. People mined in hi-sec when trit was 0.8 ISk per unit.
But what were the prices of other goods in comparison? Just can't say people mined when trit was 0.8 ISK per unit because it could of been that prices of other goods were relatively low in comparison. It's all about purchasing power there bud. |

Aria Ning
Brutor Tribe Minmatar Republic
0
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Posted - 2013.04.26 23:51:00 -
[2] - Quote
Liz Laser wrote:and seriously where's the high-sec cheese and/or entertainment for someone who has 45 minutes a night in high-sec? Have you played SWTOR yet?  I'm not saying its a better game than Eve. What I am saying is it is a far far better game than Eve for someone who has 45 minutes a night to play.
SWTOR? Seriously? I think that game was the fastest and biggest budget AAA MMO to go from P2P F2P and not to mention Subs dropped like a rock. That game is fairly decent until you complete you character(s) storyline. But honestly, I don't play themepark MMOs anymore I just can't do it anymore. I guess it's because my first MMO was Ultima Online.
But as for ore redistribution I am a little surprised myself. I figured they would add in more minerals to the high end ores but didn't expect them to be filled with Tritanium and Pyerite. It's still sad to see that Omber is still worthless, wonder why they didn't fix that one at least make it more lucrative than Veldspar. |

Aria Ning
Brutor Tribe Minmatar Republic
0
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Posted - 2013.04.27 03:28:00 -
[3] - Quote
James Amril-Kesh wrote:Liz Laser wrote:Galphii wrote:So, no changes to the regular belts in lowsec. People will have to use anoms and hope for spod of gneiss to show up I suppose.
I suggest removing the +5% & +10% rocks from highsec to provide further incentive for miners to go elsewhere for better yield. You can't drag people out of high-sec. Why do people keep saying this? Do you seriously think that people won't go where the isk is?
No they won't. What do you think would happen if they removed all belts in high sec? Think they would go down into lowsec? No. Many would quit, and those who don't would stop the mining profession and do something else. Highsec mining exists for a reason don't you think? |

Aria Ning
Brutor Tribe Minmatar Republic
1
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Posted - 2013.04.27 03:35:00 -
[4] - Quote
James Amril-Kesh wrote:Aria Ning wrote:James Amril-Kesh wrote:Liz Laser wrote:Galphii wrote:So, no changes to the regular belts in lowsec. People will have to use anoms and hope for spod of gneiss to show up I suppose.
I suggest removing the +5% & +10% rocks from highsec to provide further incentive for miners to go elsewhere for better yield. You can't drag people out of high-sec. Why do people keep saying this? Do you seriously think that people won't go where the isk is? No they won't. What do you think would happen if they removed all belts in high sec? Think they would go down into lowsec? No. Many would quit, and those who don't would stop the mining profession and do something else. Highsec mining exists for a reason don't you think? That has exactly nothing to do with what I said.
It does, but 100% not exactly. However, you're implying that players will go where the isk is where if there is isk in low/nullsec mining then they will venture there to mine. What I am saying is many won't. |

Aria Ning
Brutor Tribe Minmatar Republic
1
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Posted - 2013.04.27 03:42:00 -
[5] - Quote
Lolmer wrote:CCP Fozzie wrote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt).
I agree.
Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills. |

Aria Ning
Brutor Tribe Minmatar Republic
1
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Posted - 2013.04.27 03:51:00 -
[6] - Quote
James Amril-Kesh wrote:Aria Ning wrote:It does, but 100% not exactly. However, you're implying that players will go where the isk is where if there is isk in low/nullsec mining then they will venture there to mine. What I am saying is many won't. Well of course many won't. I guess I should have said "do you seriously think nobody will go where the isk is?" The question is if many will. And I'm reasonably sure that yes, many people will. Even if not, nullsec and lowsec mining does need to be made more valuable than highsec. The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them.
I agree that low/nullsec needs to be more valuable than highsec no doubt. But we're talking about mining here. Most people who do mine, mine while they're preoccupied with something else. I mean mining isn't exactly fun science. However, you can't semi-afk in low/nullsec mining, especially not alone (well maybe nullsec you might be able to semi--afk). Which is why i think many will not make or do the transition from high-sec mining to low/nullsec and with nullsec. And I am not even sure the rewards are even enough to incite such a transition. |

Aria Ning
Brutor Tribe Minmatar Republic
1
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Posted - 2013.04.27 03:54:00 -
[7] - Quote
mynnna wrote:Aria Ning wrote:Lolmer wrote:CCP Fozzie wrote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt). I agree. Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills. The fact that you had to probe them out cut both ways, since it made you quite a lot safer by raising the bar for gankers to get at you. Mining may be more valuable now, but it will be more dangerous as well.
Right. The probing bought you additional time to get out of dodge if you saw someone out with combat probes on your D-scan. But this systems just makes it even riskier to mine. In fact I think the scanning system itself may defeat the ore redistribution's purpose, meaning you're getting more reward but a lot more risk, the risk might even outweigh the reward. |

Aria Ning
Brutor Tribe Minmatar Republic
6
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Posted - 2013.04.29 04:14:00 -
[8] - Quote
Sizeof Void wrote:Frying Doom wrote:It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players. Not really. Many solo players opt to have multiple accounts and multi-box, rather than play with others. More than a few of those mining fleets are run by a single solo player. And, more accounts per player means more money for CCP.
So when CCP says 50% of all players in EvE play alone does that include the many solo players who have multiple accounts? If not then I would imagine the number would be a lot higher? |

Aria Ning
Brutor Tribe Minmatar Republic
12
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Posted - 2013.05.11 04:58:00 -
[9] - Quote
xP0nYx wrote:and btw. just a general question. which one of u guys had the idea that there is no ice mining in 0.0? and that it is far to dangerous? our ICE Miners have like 40 miners in each sys with retrievers(and that are 4 people with like 10 accounts each). they assist the drones to someone in a BS or so. if a neutral comes in, we just shoot them. what should they do against our 200 hobbies? and if we loose the retrievers we dont care. cuz we earn them in like half an hour? or even get them free from corp. so all thats happening is damaging crappy 1-2 account miners cuz they have to run around and search for belts where there are no cuz we multiboxer just empty them in like half an hour. at this moment only one of our ice sys produces about 20000 blocks of Dark glitter a day. just fyi thats what one of our multiboxers got: http://i.imgur.com/jOObBOE.png
So what if the invading party brings friends? |
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